LVC-IA is a system of systems that enables persistent, home station training for Brigade Combat Teams (BCT).
By enabling persistent home station training in all three training environments (e.g. Live, Virtual/Gaming, and Constructive),
LVC-IA maximizes the efficacy of training in various home station postings. With LVC-IA, students and operators in different
locations can be part of the same simulation experience and make critical decisions in real-time.
LVC-IA provides the interoperability and components to retrieve, collect, and exchange data in real time, enabling a
realistic representation of a common operational picture (COP) across the full spectrum of conflict. LVC-IA provides a
two-way network-centric linkage between model, simulations and instrumentation, and Battle Command Systems (BCS) that support
collective and battle staff training and mission rehearsals for a BCT. LVC-IA defines how information is exchanged among domains
and systems. It also addresses standards, protocols and required interfaces to support the interoperability and integration of
common components. With LVC-IA, all of the supported systems operate together.
Since Live, Virtual/Gaming, and Constructive systems have been integrated into federations for many years, many existing software
components can fulfill LVC-IA’s architectural requirements. LVC-IA program also reuses other government off-the-shelf (GOTS) and
commercial off-the-shelf (COTS) components. Leveraging these existing applications reduces risk and cost. In addition to the US
Army, this software can be used to facilitate training for first responders and those in other industries as well.